Allow me to introduce myself


Hi! My name is Bogdan and I’m obsessed with making interesting things, especially games and interactive programs! I’ve recently graduated from Fanshawe college (post-graduate program) where I was studying adanvaced game programming with C++ and OpenGL. During the program I’ve created game engine and lots of demos which you can find on this page. Feel free to contact me!

Portfolio

Here are some of my projects


About Me


What I like:

Unreal Engine icon Unity Engine icon Blender icon Playstation icon

What I can and what I'm studying:

  • C++
  • OpenGL
  • C#
  • 3D Modeling
  • Unity
  • Unreal
  • Houdini

Languages I speak:

  • English
  • Japanese
  • Ukrainian
  • Russian

Contact Me



Game Jam


This is the final school project.

Made with my own game engine.

Topics:

  • Normal mapping
  • Second pass effects (Bloom, blur, chromatic aberration)
  • Bullet physics
  • Range-based fog
  • Level of detail (Imposters)
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X-Wing


Example of broad phase collision detection, using my own physics

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Physics engines hotswap


Example of swapping physics dynamic libraries at the runtime (Bullet and my own physics)

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3D sound


Example of 3d sound and DSP effects implementation using FMOD sound library.

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Soft body physics


Implemented using my own physics.

Soft body is a ball-and-spring model based on Hook’s Law.

Broadphase AABB vs AABB.

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Space Batlle


Steering behaviours demo with text menu rendering.

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